Checkers
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File Category:
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Halo CE Maps
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Author:
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Rm860
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Date:
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12/09/2007
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File Size:
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12.8M
Description:
This map is for those who want to experience the game of checkers in a unique halo environment. All play is manual, you as the MC get in the pieces (Ghosts) and move them while taking turns with your opponent
File Notes
Recomendations:
Play in a two person server
Use the Thirdperson Fov utility found on the halomaps.org website.
http://hce.halomaps.org/index.cfm?pg=3&fid=2645
Play the slayer or team slayer game type .
Set in the gametype option, respawn never. this is a must, otherwise the pieces will respawn and ruin the game.
Game Play:
Check The Read Me Labled "Game Play"
Game Play
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* In Checkers red pieces always move first
* Move a piece by walking up to a ghost and getting in it. Always face it toward the other side of the board and get out after your turn is over.
* You may only move 1 piece per turn.
*Checkers is played on dark squares only. A Piece may move one square at a time, diagonally. If one of your pirces is next to one of your opponent's pieces and the square beyond is free you are required to jump over the opponent's pieces.
*To jump simply drive your ghost over the other piece. this is how jumps work in halo ce checkers.
*When the opponent's or your piece is jumped it should be removed from the board. Your opponent should drive his own ghost off the board or map.
*It is possible to jump many times in a row with the same piece, capturing several of your opponent's pieces.
*In the beginning pieces can only move and jump forward Diagonally. However, if a piece reaches the far end of the board it will be replaced with a king. Once it's at the end say "King Me" then your oponent should drive your ghost off the board and replace it with a king ghost. you will know a king ghost by the crown symbol on the wings.
*A king is allowed to move and jump diagonally backwards as well as forwards. Kings can be captured like any other piece.
*You win by caputring all of your opponent's pieces, or by blocking them so that they cannot move.
*There may be other rule sets, but this way is recomended for this map.
*Checkers strategy is built around the idea that you force your opponent to jump in order to get them into a bad position.
Have Fun Playing.
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