blood_creek_rc1.zip
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File Category:
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Halo CE Maps
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Author:
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=M4L={FHMT}Rambo
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Date:
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12/23/2007
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File Size:
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40.2M
Description:
File Notes
The contents of this map are as follows.
Vehicles:
-LAAG Warthog (Halo 2 style)
-Wasp (Seats two people, driver/pilot included)
-Bulldog
-Scorpion (All normally inaccessible seats have been UNLOCKED
-LAAG Turret (With intruder alarm as secondary trigger)
-Missile Turret (With intruder alarm attached as well)
Weapons:
-MA2B assault rifle
-sub-machine gun (Smach)
-.357 Magnum revolver
-Battle Rifle
-Assault rifle
-Pistol (with CMT animations)
-Benelli shotgun
-Rocket launcher
-Brute Shot grenade launcher
-Flame thrower
-Bazuka mortar launcher
-Tactical bomb
-C4 charge
-Bubble shield
-Anti-vehicle mines
-Katana (Melee only)
-Dual SMGs
-Dual .357 Magnum revolvers
-Dual Desert Eagle pistols (a.k.a. TM-14s)
-Socom pistol (a.k.a. P-226 pistol)
-Anti-Armor sniper rifle
-Silenced sniper rifle
-PSG-1 sniper rifle (ALL NEW)
Known Issues:
-DO NOT, I repeat, DO NOT restart the game in mid session. Instead, do a New Game with same game type, please. The reason being is because of how the DTS is scripted. If you restart the game, what will happen is all the vehicles responsible for the bipswitches necessary to execute proper lighting and synchronization will appear at Red base. Furthermore, the vehicles may or may not teleport back to their intended locations and the chances of the cycle "breaking" are very high, thereby causing the game to be stuck forever in whatever time of day it's at when the restart occurred. Help is greatly appreciated if anyone can come up with a viable remedy.
-Still, some weapon icons are messed up.
-Depending on your bandwidth, the map may become laggy at times in certain spots. This is due to all the stuff I've packed into this map for many purposes intended, ranging from RP, to Machinima, to regular frag fests as I call it, to any miscellaneous purpose one can come up with for the extra stuff.
-Still, seating positions on some vehicles are messed up as before.
-The sound for the Warthog isn't 100% perfect. It may shift a little harshly between "gears" at times. This is inevitable, as far as I'm concerned, but it's better than before by far. Thanks goes out to Jay at my apartment complex for lending me the privilege of recording his 1989 pickup truck engine with high quality mics for the Hogs.
-The sky sometimes will look a little "off" when changing from one time of day to another. This is engine related and to my knowledge, cannot be corrected. Just continue to move around and it will correct itself.
-Still, some "holes" exist in the ground when getting off certain vehicles while moving fast or at the right angle. I haven't found a way to correct this annoyance yet. Sorry guys!