xsnoderv3_revised.zip

  • User Rating:
  • 8.4
  • File Category:
  • Halo CE Maps
  • Author:
  • erik larson

  • Date:
  • 05/31/2009

  • File Size:
  • 28.4M

Description:

File Notes

This is a recreation of my xsnoderv2. this map has all new weapons. assault rifles, snipers, rpgs and hand guns. all vehicles are new and tweaked to perfection strategic teleports to and from sniper outpost and flanking positions. i also put in the d40 sky. All scenery bases are my creation and are combat correct, also all scenery has collision geometr:)

The following is a list of changes and equipment
VEHICLES

rtankhog- added 2 more missles for a total of 6- quicker brakeing-HOLDS
MISSLES AND ROCKETS wow!!
dpv- gunner seat driver- driver gunner- tweaked the steering so you won't
have trouble driving.
apache helicopter- tweaked all animations. much easier to fly and maneuver.
Vulcan turret-no changes
npelican-no first person driver find it more competitive this way in
smaller maps that use such a vehicle. -1 rear seat driver- all seats
are available- all weapons are operated by driver seat and second gunner
seat (ie.. seat 10 11 and 12)
waltons truck-This is a cool vehicle- 5 seats 2 front 3 back- full zooming
effect while in passenger seats,, very handy- made a little faster- faster
stopping.

WEAPONS

m24 sniper rifle- increased damage and force- increased clip size and
over all ammo.
m4 masterkey- increased damage and force - increased clip size
for rifle and secondary shotgun- increased over all ammo
m249- wicked weapon no changes
ak47- again killer weapon no changes
rpg- cool weapon no changes
357 revolver-quicker reloading time- increased damage and force
frag grenades- greater explosion radius- increased overall damage-use in no
infinite games!! REAL POWERFULL

BIPED

all players can jump a little higher
thats it i think?! again i don't remember any bugs other than the rpg
tells you to reload and 1 certain angel on each turret the player and vulcan
turn invisible for a split second. Does not effect game play what so ever:)

AUTHOR'S NOTES

practice teleporting up to the flag areas in each sky bunker. I have marked
the lower teleport locations but not the ones in the sky bunkers. mad reason
for this is so your enemy can't just turn and run with the flag, they will
have to sniff around first to find there way out. this will give your team
time to regroup.

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User Submitted Screenshots

chase

double parked

xsnods plasma flash

xsnods plasma flash2